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Mostrando entradas con la etiqueta Computing. Mostrar todas las entradas
Neighborhood Graphs with HITS and SALSA Seth J. Chandler
Neighborhood Graphs with HITS and SALSA from the Wolfram Demonstrations Project by Seth J. Chandler
A particularly helpful search of a network such as the Internet or a citation network not only finds nodes that satisfy some criteria but also ranks those nodes for importance to create what amounts to a "reading list". Traditionally, this ranking was independent of the particular search performed. In part for reasons of speed, the nodes were ranked on the basis of their pre-computed importance within the entire network. More recently, however, relatively rapid algorithms have been developed to permit search-specific rankings. Thus, when these newer methodologies are used, if web pages or nodes in a citation network cover multiple topics and a particular document is important with respect to Topic A and far less important on Topic B, a search for documents based on the presence of Topic B will select this node but will not rank it highly. These newer methodologies essentially create a ranked and topic-specific "reading list" to explore the information revealed by the search. The key to these new methodologies is the creation of a "neighborhood graph", often containing far fewer nodes and edges than the full network to which various algorithms for computing node centrality can be rapidly applied.
This Demonstration shows how these new methods can create search-specific rankings of nodes selected by a search. It does so by the creation of a "neighborhood graph". You select from among six networks that are intended to resemble citation networks. Each node of the each network has an "attribute set" consisting of five Boolean values. You then filter the nodes (conduct a search) by choosing whether you want each member of the five attributes associated with the node to be True or False, or whether you don’t want to exclude any nodes based on the value of that attribute. These choices create a "result set" of nodes matching your selection. The Demonstration colors these nodes in red. These nodes are then augmented into a "base set" by adding a sample of the parents of each member of the result set and a sample of the children of each member of the result set. You specify the maximum cardinality of each selection of parents and the maximum cardinality of each selection of children. The base set thus establishes a partial "buffer" around the result set. The Demonstration colors these buffering nodes in green.
It is now time to determine how the nodes in the result set are to be ranked and the nodes are to be correlatively sized. Although you have the option of ranking the nodes based on their global importance in the entire network (using the traditional PageRanks method), in general, users will want to select a method for prioritizing the nodes in the result set based on the neighborhood graph. You can choose to prioritize the nodes in the neighborhood graph through the PageRanks method promoted by Google, the "HITS" (Hyperlink-Induced Topic Search) algorithm or the more recent "SALSA" (Stochastic Approach for Link Structure Analysis) algorithm. The latter two algorithms require you to specify whether you care about the nodes' importance as an "authority" relied on by other nodes or a "hub" that connects to an authoritative node.
Two additional controls let you customize the scale and the size of the vertices in the result set and permit you either to see the entire network or just the neighborhood graph.
It is now time to determine how the nodes in the result set are to be ranked and the nodes are to be correlatively sized. Although you have the option of ranking the nodes based on their global importance in the entire network (using the traditional PageRanks method), in general, users will want to select a method for prioritizing the nodes in the result set based on the neighborhood graph. You can choose to prioritize the nodes in the neighborhood graph through the PageRanks method promoted by Google, the "HITS" (Hyperlink-Induced Topic Search) algorithm or the more recent "SALSA" (Stochastic Approach for Link Structure Analysis) algorithm. The latter two algorithms require you to specify whether you care about the nodes' importance as an "authority" relied on by other nodes or a "hub" that connects to an authoritative node.
Two additional controls let you customize the scale and the size of the vertices in the result set and permit you either to see the entire network or just the neighborhood graph.
Etiquetas:
Animación,
Animation,
Computación,
Computing,
Wolfram
Understanding State Machines: What Are They? Will Campbell
Matlab

A finite-state machine (FSM) or finite-state automaton (plural: automata), or simply a state machine, is a mathematical model of computation used to design both computer programs and sequential logic circuits. It is conceived as an abstract machine that can be in one of a finite number of states. The machine is in only one state at a time; the state it is in at any given time is called the current state. It can change from one state to another when initiated by a triggering event or condition; this is called a transition. A particular FSM is defined by a list of its states, and the triggering condition for each transition.
The behavior of state machines can be observed in many devices in modern society which perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines which dispense products when the proper combination of coins is deposited, elevators which drop riders off at upper floors before going down, traffic lights which change sequence when cars are waiting, and combination locks which require the input of combination numbers in the proper order.
Finite-state machines can model a large number of problems, among which are electronic design automation, communication protocol design, language parsing and other engineering applications. In biology and artificial intelligence research, state machines or hierarchies of state machines have been used to describe neurological systems and in linguistics—to describe the grammars of natural languages.
Considered as an abstract model of computation, the finite state machine is weak; it has less computational power than some other models of computation such as the Turing machine. That is, there are tasks which no FSM can do, but some Turing machines can. This is because the FSM has limited memory. The memory is limited by the number of states.
FSMs are studied in the more general field of automata theory.
A finite-state machine (FSM) or finite-state automaton (plural: automata), or simply a state machine, is a mathematical model of computation used to design both computer programs and sequential logic circuits. It is conceived as an abstract machine that can be in one of a finite number of states. The machine is in only one state at a time; the state it is in at any given time is called the current state. It can change from one state to another when initiated by a triggering event or condition; this is called a transition. A particular FSM is defined by a list of its states, and the triggering condition for each transition.
The behavior of state machines can be observed in many devices in modern society which perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines which dispense products when the proper combination of coins is deposited, elevators which drop riders off at upper floors before going down, traffic lights which change sequence when cars are waiting, and combination locks which require the input of combination numbers in the proper order.
Finite-state machines can model a large number of problems, among which are electronic design automation, communication protocol design, language parsing and other engineering applications. In biology and artificial intelligence research, state machines or hierarchies of state machines have been used to describe neurological systems and in linguistics—to describe the grammars of natural languages.
Considered as an abstract model of computation, the finite state machine is weak; it has less computational power than some other models of computation such as the Turing machine. That is, there are tasks which no FSM can do, but some Turing machines can. This is because the FSM has limited memory. The memory is limited by the number of states.
FSMs are studied in the more general field of automata theory.
Finite-state machines can model a large number of problems, among which are electronic design automation, communication protocol design, language parsing and other engineering applications. In biology and artificial intelligence research, state machines or hierarchies of state machines have been used to describe neurological systems and in linguistics—to describe the grammars of natural languages.
Considered as an abstract model of computation, the finite state machine is weak; it has less computational power than some other models of computation such as the Turing machine. That is, there are tasks which no FSM can do, but some Turing machines can. This is because the FSM has limited memory. The memory is limited by the number of states.
FSMs are studied in the more general field of automata theory.
Fuentes: Matlab
El Ordenador del Futuro Redes 161
Cada dos años, aproximadamente, se dobla la potencia de los ordenadores. Sin duda, la capacidad de computación avanza a pasos agigantados, pero en un futuro no muy lejano, esta alcanzará un límite que no podremos rebasar con la tecnología que utilizamos actualmente. En este capítulo de Redes, el físico Juan Ignacio Cirac habla con Eduard Punset del desarrollo de los ordenadores del futuro, los cuales, para vencer las limitaciones futuras de la computación clásica, aprovecharán las leyes de la física de lo más pequeño: la mecánica cuántica. Y la Mirada de Elsa abordará la multitarea, una práctica que el cerebro práctica a menudo y, a veces, con exceso. ¿Somos buenos haciendo varias cosas a la vez?
Fuente: Atrévete a saber
Visual Basic.Net 2010 & 2012 Segunda Parte
Videotutorial
Curso de Visual Basic.Net 2010 & 2012, donde se cubren los aspectos fundamentales de la programacion Net, tanto para quienes se inician en la programación con este Lenguaje así como para los que migran de versiones anteriores como Visual Basic 6.0
Curso de Visual Basic.Net 2010 & 2012, donde se cubren los aspectos fundamentales de la programacion Net, tanto para quienes se inician en la programación con este Lenguaje así como para los que migran de versiones anteriores como Visual Basic 6.0
| Ver también: | P1 |
|---|
Fuente: Código Facilito
Visual Basic.Net 2010 & 2012 Primera Parte
Videotutorial
Curso de Visual Basic.Net 2010 & 2012, donde se cubren los aspectos fundamentales de la programacion Net, tanto para quienes se inician en la programación con este Lenguaje así como para los que migran de versiones anteriores como Visual Basic 6.0
Curso de Visual Basic.Net 2010 & 2012, donde se cubren los aspectos fundamentales de la programacion Net, tanto para quienes se inician en la programación con este Lenguaje así como para los que migran de versiones anteriores como Visual Basic 6.0
| Ver también: | P2 |
|---|
Fuente: Código Facilito
Tecnología APU (AMD) Eduhardtv
Lo nuevo de AMD. Tecnologia APU. Mini ITX. Factor de forma. Bajo consumo.
Invitado: Hernan Chapitel (Director de ventas y marketing del cono sur de Gigabyte).Fuente: Eduhardtv
Programación Mixta Fortran-Excel ♦ 3ª Parte Videotutorial
Continuación del videotutorial para programar combinando FORTRAN-Excel con el algoritmo de Heidemann y Khalil el cálculo del Punto Crítico de una Mezcla Multicomponente.
Ver también: Parte 1 | Parte 2
Fuente: GhosTHacK07
Programación Mixta Fortran-Excel 1ª Parte Videotutorial
Videotutorial para programar combinando FORTRAN-Excel con el algoritmo de Heidemann y Khalil el cálculo del Punto Crítico de una Mezcla Multicomponente.
Fuente: GhosTHacK07
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